#pragma once
#include"Globals.h"

struct BaseObject	
{
	XYZ pos;			// pos in world space
	XYZ scale;			// scale for drawing
	XYZ rotate;			// rotation (probably won't be used much)
	
	int m_iType;		// used only for derived classes
	int m_iMeshIndex;	// what mesh Graphics will use to draw it

	BaseObject();
};

